Today, Bethesda's Pete Hines, vice president of PR and marketing, stated via Twitter that Sawyer's comments were unfounded. Restructuring how that works would require a large time commitment.' We're talking about how the engine fundamentally saves off and references data at run time. ' an engine-level issue with how the save game data is stored. On Monday, Joshua Sawyer, Project Director on Fallout: New Vegas, issued several statements regarding why the lag issue exists for PS3 players, and speculated that it would take a very long time to fix. For folks playing the PS3 version, however, lag in loadtimes and framerate have become major issues.
The cycle of fixes and patches has caused many players to put their Skyrim adventures on hold until the issues are resolved. Second, the game has already been privy to a few updates, but it seems that with each update the developers over at Bethesda break something else. First, as our own Rob Keyes pointed out in his review, the game is pretty awesome.
Those of you following the checkered story of The Elder Scrolls V: Skyrim probably already know a few things.